

In The Last of Us Part I and II, you will need to extract your psarcs into a central folder like this, then give the plugin the location of that folder: In Uncharted LOT, you can rename your original PSARC so that the game does not see it and it will resort to loading its assets from your extracted folder of that PSARC instead, if it is in the same folder.Īlso in Uncharted, you can use Fluffy Mod Manager to install and uninstall mods quickly without needing to extract everything Use U4.PSARC.Tool by Ekey to extract your PSARC files (also works for TLOU Part I) and get the pak files that make up everything in the game. (Optional) Associate Noesis with loading. (Optional) Place NDP_NOESIS_CMD.ms into your 3dsmax Scripts folder or a place where you keep your Maxscripts Make sure the path has double slashes ("\\"s instead of "\"s)

(Optional) Edit 'fmt_nd_pak.py' to point to the location of your extracted game files (directory containing 'Actor77', 'texturedict2' etc folders). Place 'fmt_nd_pak.py' and 'UC4TextureHashes.json' into your Noesis\Plugins\Python\ folder The Last of Us Part II (extraction and texture injection only).The Last of Us Part I (extraction only - injection to be added once pak modding is possible).Uncharted: Legacy of Thieves Collection.

Support for Naughty Dog games beyond Uncharted 4 is also possible in the future. It can also create modified pak files for use in modding the game. This plugin previews Naughty Dog pak models from their files and can fetch textures for them as well. Naughty Dog ".pak" model plugin for Rich Whitehouse's Noesis
